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Mar 19, 2011, 04:34 PM // 16:34 | #101 |
Academy Page
Join Date: Aug 2007
Guild: It's Just Another Guild [JAG]
Profession: W/
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Well, the vote totals don't seem to be changing much from a percentage standpoint (the ratio of yes votes to no votes has remained fairly consistent since the poll went up.)
So, regardless of their reasons, the poll clearly has shown the more players favor LDoA remaining a character title rather than a account-based title. Of course, however, as with any election, the side that is losing will do everything in their power to keep to argument rolling in the hopes it will change minds, which does not seem to be happening here. The community HAS spoken, some just don't like what they have to say. |
Mar 19, 2011, 04:42 PM // 16:42 | #102 |
Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Viva Democracia!
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Mar 19, 2011, 04:47 PM // 16:47 | #103 | ||||||||
Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD???]
Profession: E/
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Multi quote time!
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But to answer anyway: it is sad that you need LDoA that badly but until you convince Anet otherwise, it's still characterbased. Quote:
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Mar 19, 2011, 05:11 PM // 17:11 | #104 | |
Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Oh wait. Pretty sure I've seen one or two in Pre-Searing... At this point in the game's lifecycle, and with the changes to Survivor a poignant example, it makes no sense to keep titles character based at all anymore. As for the argument that new characters shouldn't have the Protector or Guardian or whatever titles to display, exactly how does it matter? Having those titles doesn't mean said character can't load up, grab a Zmission and go do HM Dasha Vestibule. Or simply do a mission for any reason. Also, the argument for character individuality and role-playing was tossed out by ANet the moment the HoM was unveiled, as well as Mercenary Heroes. For $45, you can literally play with every character on your account simultaneously. The HoM displaying account wide accomplishments to individual characters makes no sense in game does it? The simple fact of the matter is, the game is old, with little new content being released (WiK is simply Diablo II-esque re-skinning of enemies and new spawns with a few scripting updates), and overpriced cosmetic content being the new model for cashflow. Players are LESS inclined to play multiple primary professions and experience less of the gameplay precisely because to get the most benefit you have to concentrate on one character unless you have thousands of hours to waste grinding, which was the opposite intent of the game in the first place! I would argue that the game would see a revival of sorts by making all titles account wide, which would encourage players to dust off old characters or make new ones without feeling gimped to having to spend a bajillion hours farming titles to bring them in line with their "main" a concept that wasn't supposed to be in GW from the outset. |
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Mar 19, 2011, 06:15 PM // 18:15 | #105 | |
Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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But well , then once again i will come with my old arguments. If the game comes on end of his lifecycle , why aren't they allowing heroes in PvP ? Overall , it would still be player vs player ( since 1 would control them) and it would furthermore help players to get titles easily ... I really see no logic in their updates |
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Mar 19, 2011, 06:19 PM // 18:19 | #106 | |
Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD???]
Profession: E/
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Mar 19, 2011, 06:49 PM // 18:49 | #107 | |
Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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And yes, it seems ANet is on track to making titles easier to achieve. But is that wrong? I say no, since titles in the long run have no gameplay effect (aside from rep skills and LB) and Guild Wars was billed at one time as a grindless MMO. If titles were to follow their initial concept, then all rep titles for example should have been max-able after one NM and one HM playthrough, and not require countless hours of grinding. The Vanquisher title tracks are literally titles that reward single minded grinding of the entire game lol. Or PvP tracks taking thousands of hours to max even IF you never lose one match, Luxon/Kurzick requiring SC vanqing to be completed in a mortal lifespan, etc. While I don't advocate giving out free titles to every new player the moment they install the game as some of the more ridiculous and reactionary players would claim, I would say that a title that is achieved on any character should be applied to all characters, even for GWAMM, as that title should reflect the player's accomplishments, not a single character, as that leads to "main-ing" and ignoring 9 out of 10 professions. Unless of course a player spends 23 hours a day for the last six years doing nothing but scraping maps and failPUGging RA for a point here and there, but that doesn't sound like fun to me, more like mindless drone work. |
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Mar 19, 2011, 11:12 PM // 23:12 | #108 |
Pre-Searing Cadet
Join Date: Sep 2009
Location: Washington, U.S.A.
Guild: Does Not Exist [FAKE]
Profession: R/Mo
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Why make LDOA account wide? Did your other characters survive the searing (which took place a full two years before the present, I might add)? Do you have a Dervish that just couldn't seem to shake that elusive Gwenn? Hell I say if ANet were to make LDOA account wide they should just start making up titles like "Adelbern's Avenger!" for characters who didn't live through the Guild Wars (ALL of them, since it's before game storyline).
Let's follow a plot pattern please. I vote no. |
Mar 19, 2011, 11:15 PM // 23:15 | #109 |
Pre-Searing Cadet
Join Date: Sep 2009
Location: Washington, U.S.A.
Guild: Does Not Exist [FAKE]
Profession: R/Mo
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Mar 20, 2011, 02:25 AM // 02:25 | #110 | |
Krytan Explorer
Join Date: Oct 2007
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Also your if a than z example is beyond rediculous. How does anet changing LDOA to balance titles have anything to do with anet throwing all logic out the window. Last edited by melissa b; Mar 20, 2011 at 02:27 AM // 02:27.. |
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Mar 20, 2011, 04:02 AM // 04:02 | #111 |
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Neutral: I don't really care either way. I don't have LDoA and probably won't get it (have a level 13 in pre but that char has been there for 2 years) because there is no need for it (already have GWAMM and 50/50).
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Mar 20, 2011, 04:51 AM // 04:51 | #112 | |
Lion's Arch Merchant
Join Date: Aug 2010
Location: The other side
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Mar 20, 2011, 05:15 AM // 05:15 | #113 | |
Lion's Arch Merchant
Join Date: Oct 2010
Location: Under a blanket drinking tea and being British n_n
Guild: Brothers of Other Mother [BoOM]
Profession: N/
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Just sayin. I guess people really don't read most of the text in the game, huh? |
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Mar 20, 2011, 11:19 AM // 11:19 | #114 | ||
Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Mar 20, 2011, 02:19 PM // 14:19 | #115 | ||
Forge Runner
Join Date: Feb 2006
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Again, lore is no excuse not to implement this. Why do bosses have glow around them? Why do some bosses not have glow? How come the Tyra Dessert and the Elonian Wastes don't perfectly match up? How come you can get PvP titles on a character that's never been to PvP before? How come you can beat Shiro and the Lich over and over again? How come, after you beat the game, you can still go the first outposts, and they're still in ruin getting tormented by the end-game boss you just beat? How come you can replay missions? If you want to talk about lore, go play WoW, as it makes alot more sense than GW. There is very few things that make sense lorewise in GW, because gues what: it's not rocket scientists that made up the GW lore, it's writers who did it for "the crack". I'm fairly sure not one of them believed people would ever be taking GW lore as serious as you guys are, that's why there is so many flaws in GW lore. (You can find all of them on the official wiki) Again, the only remaining arguement is that you want to keep your advantage over other players with the extra title you have. That's the only arguement I can't refute, but given the fact that such behaviour shouldn't get promoted anyways, I see no reason to anyways. |
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Mar 20, 2011, 02:58 PM // 14:58 | #116 | |
Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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You aren't paying any attention to what is being written, just building up straw men and knocking them down. It's incredibly boring. |
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Mar 20, 2011, 03:39 PM // 15:39 | #117 |
Academy Page
Join Date: Aug 2007
Guild: It's Just Another Guild [JAG]
Profession: W/
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It's gotten to the point where I feel a couple of you will take any other persons points, discount them, and then accuse them of just wanting to keep their (your) perceived advantage over others (you).
You asked for opinions but discount every one of them if it differs from your own. Again, the poll clearly shows (and has shown since within a few hours of it being up) that the community is almost 3-2 in favor of LDoA remaining char based rather than account based. Bottom line, this argument, at this point in time, should be over. The thread no longer has a discussion 'feel' to it and should probably be closed before it gets any worse. |
Mar 20, 2011, 06:08 PM // 18:08 | #118 | |
Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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Numbers can give a whole wrong impression so like this one is. |
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Mar 20, 2011, 06:12 PM // 18:12 | #119 |
Krytan Explorer
Join Date: Oct 2007
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So lore argument was countered so you introduce a counter-counter argument..."just because there are faults in the lore doesn't mean you should introduce more" it's great to stick to lore and if providing balance to LDOA without hurting lore could be achieved in a sensible way thats great...however the alternatives are not as practical as simply making LDOA accountwide and ANET has shown the lead by making survivor go against lore in order to allow characters created before the title to achieve that title.
"It's gotten to the point where I feel a couple of you will take any other persons points, discount them, and then accuse them of just wanting to keep their (your) perceived advantage over others (you)." some people on the con side have an unusually strong passion against all posts from the pro side. Some of these posters likely have hidden or unspoken agendas (not all). "You asked for opinions but discount every one of them if it differs from your own. Again, the poll clearly shows (and has shown since within a few hours of it being up) that the community is almost 3-2 in favor of LDoA remaining char based rather than account based." Yep opinions are good, and people from the con side have "discounted" every conflicting opinion from the pro side. As far as the poll results so far. Anet has said in one of the developer updates every change upsets someone. 35% is a significant number of players. These players could really use this change. So are you saying minority opinion doesn't count? "Bottom line, this argument, at this point in time, should be over. The thread no longer has a discussion 'feel' to it and should probably be closed before it gets any worse." Why so the idea can't be forgotten and discounted thus benefitting the con side. Sounds like a politican wanting to bury an issue and people to forget it. Now back to what I wanted to orginally post. Has anyone initially voted no but reconsidered their position after reading through this thread and why? What are some benefits that would be a result of this change for you? For me personally, I could take my main which is already GWAMM and finish the last pve title available for it. |
Mar 20, 2011, 11:51 PM // 23:51 | #120 | ||
Lion's Arch Merchant
Join Date: Oct 2010
Location: Under a blanket drinking tea and being British n_n
Guild: Brothers of Other Mother [BoOM]
Profession: N/
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still /notsigned. Quote:
As far as I know, ANet explained the change to Wisdom/Treasure Hunter as making the title less clumsy as the character-based version made people feel restricted to playing one character, as has been stated multiple times in this thread. Please, for the love of Grenth, learn to read! Last edited by Bellatrixa; Mar 20, 2011 at 11:55 PM // 23:55.. |
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